Round 1

Round one was preceded by this teaser.

Prompt - “Casting the First Stone”


The Hyperspace tournament's staff woke its competitors at dawn, distributing colour-coded team accessories and rounding them up at the camp's centre. Standing atop a gnarled tree stump, partner floating behind her, Merriweather cleared her throat before unleashing her booming Hyper Voice across the crowd. "GOOD MORNING, EVERYONE! I hope you're all excited for the beginning of the Hyperspace tournament!"


Hoopa raised its arms to elicit applause from the gathered contestants.


"Thank you!" Merri continued. "We won't be pitting you directly head-to-head just yet - this way, you can build some rapport! Let's start things with… A race! We'll take you to the round’s dimension soon, but first you’ll need some equipment."


Purrmageddon and Grand Aid emerged, appendages stacked high with modified Bulbous Reeds, distributing them to competitors as Merri spoke.


"There, the air at ground level is thick with corrosive toxins which damage Pokémon regardless of type - but our patented Bulbous Reed Gear will keep you safe! Find a way to wear yours and stick one tube in your mouth."

Once everybody donned their Gear, Hoopa waved its hands in a broad circular motion, intact ring spinning and growing in diameter. Soon, it was taller than even a flourishing Exeggutor, and the treeline visible through its centre seemed to wobble before vanishing completely. This ring was now a Hyperspace Hole: the gateway to round one.


Two-Ring Circus leapt through and beckoned the others, standing atop a platform above a bubbling quagmire. Earthen cliffs towered over the mud, and through its centre stretched a network of rickety wooden gangways anchored between boulders, dead plants, and giant mushrooms. Details were hard to distinguish below a blanket of thick, lilac fog, but vague shapes of scattered stepping stones could be glimpsed beyond the boardwalks.


As the last competitor crossed through, Hoopa snapped its fingers and closed the portal not an inch behind them.


"You’ll get used to the smell," Merri assured despite her wrinkled muzzle.  “The locals of Salandit Swamp have… Kindly permitted us to use their home!”


"They don’t much like us," barked Grand Aid's elderly Granbull. "Be quick, ya'hear?"

Merriweather swallowed before continuing. "Uhm… As I said, it's a race - but you have to pick something up along the way!"


The blue-scarfed Espurr stepped forth, a few vibrant glowing pebbles hovering above him.


"We've hidden two stones - like these - in each team's colour," Merri explained. "Pass through the Hyperspace Hole across the swamp, which leads back to camp, with both of your teammates and pebbles - the first sixteen teams will progress to round two. You may interfere with others' stones, but don't hoard them!"


"An' no leavin'! Don't go flyin' or teleportin' above the mushrooms - the big'uns make canopy o' sorts further in. We're keepin' a close eye for any 'Foul Play' - 'n' I don't mean the move," Gran chuckled.


"Don't feel scared, we won't leave anybody behind no matter what. If you want to read up on anything, check the signs Purrmageddon made! Otherwise, jump in and… GO!"


Spluttering after overuse of Hyper Voice, Merri stepped aside to clear the way.

And so began round one.


This description of events may be altered to suit your entry, so long as the prompt itself is consistent. Bulbous Reed Gear can vary in design.

Prompt Details

The following detailed information is available to competing expedition teams (on signs erected by Purrmageddon) should they choose to read it (Judge NPCs except Hoopa may also read information aloud to help illiterate or blind contestants). Here, it serves as a guide to you! No need to follow this to the letter; take it as a jumping-off point.


Corrosive Poison

As though touched by Salandit's Corrosion ability, the swamp's toxins are harmful to non-native Pokémon regardless of typing; even the Immunity ability won't prevent damage.

Gases entering the lungs will cause coughing and spluttering, as well as internal damage: the poisoned status effect. Falling in the sludge will cause severe skin irritation: the badly poisoned status effect. If it starts raining, droplets turn to acid rain, a unique weather condition that causes poisoning.

If you become poisoned, use a healing move or seek a medicinal plant such as Lum and Pecha berries - these grow on the outskirts of the crater and on mounds above the fog. Close to our finish line, the bog becomes steadily more habitable - plant life is easier to find there.


The Locals

Around here, you'll find lots of poison, ground, and bug Pokémon. That said, hardy rock, steel, dark, psychic, and dragon-types may also make their homes here (or travel through).

Unused to visitors, locals are grouchy-to-downright-aggressive. They're immune to the bog's toxins, and essentially possess the Corrosion ability in addition to their regular ones.


Bulbous Reed Gear

Bulbous Reeds contain filtration membranes that purify air - the fumes can't poison you… Unless your gear gets removed or damaged. Toxic mud might melt the reeds' tissues, so be careful!


Fainting

If your teammate faints, don't panic - Revival Herbs are hardy and grow in the swamp.

Staff won't get involved during the round unless in life-or-death circumstances (which are exceptionally unlikely). We will not leave anybody behind; if both of you faint, we will rescue you! Gran and Dora can heal you at base camp. Being rescued of course means disqualification (even if you have your pebbles).

Dimension


Weather condition: none or rain - rain in toxic fog becomes acid rain, which strengthens water- and poison-type attacks, weakens fire- and fairy-type attacks, and poisons non-native Pokémon.


Terrain: none or psychic; may turn electric in the case of a storm.  Keep in mind the toxic fog described by Merriweather in the flavour text.


Pokémon: common are poison, ground, and bug-types, other fungus-like species (Shroomish / Breloom, Morelull / Shiinotic, Nacli, Brute Bonnet), and those with poison-resisting abilities (Immunity, Natural Cure etc). Additionally, rock, steel, dark, psychic, and dragon-types may appear. Others are exceptionally rare.


Geography: a poisonous muddy swamp set in a crater, blanketed by toxic fog. Populated with stones, mushrooms, and dead vegetation, between which lies a network of rickety wooden gangways. Close to the finish line and around the crater’s edge, more plants are able to survive and the mud is less dangerous.


Playlists (these are just for fun):
Area themes
Battle themes


Inspirations:
Images from the Rescue Team games.

Rules

You must show your characters collecting both of their team's glowing pebbles from the noxious swamp and crossing the finish line (a Hyperspace Hole to base camp) for your entry to be counted. What obstacles they face - environmental, combat-based, psychological, logic-based etc. - is up to you. There are no matchups this round, but cameos of other competitor characters are encouraged!


Please keep in mind our regulations for round one -



…And the tournament in general -


Those who progress to round two and beyond - where rounds feature matchups - will be allowed to show their opponents evolving, learning moves, etc!


Good luck out there - don't let yourself get swamped!

If you wanted to be the first to make a bong joke - too late, we've already done it. Consider this a bong joke.

Deadline

31st of May, 23:59GMT 25th of June, 23:59GMT.  If you need to request more time, see the Individual Extensions page!


Our deadlines are rigid, and entries will not be accepted past them - the only exception is "grace" (a 2-hour grace period granted under certain conditions). To be granted grace, you must:

Both of these things are needed before the deadline - requests made after it will be denied!