Purrmageddon
As these are judge NPCs, some elements of the characters are left up to interpretation. Fill any blanks you'd like to in ways which fit your story (but be sure to respect the concrete information given here).
Team colour: Dark Slate Blue (#43428d) ■
Name: Espurr
Pronouns: He/him
Species: Espurr
Form: N/a
Height: 0.3m
Team Accessory: Suit jacket
Type: Psychic
Nature: Lax
Ability: Own Tempo
Prevents Espurr from becoming confused, and makes him more difficult to intimidate.
Moveset:
Ally Switch [Psychic] [Status]
A trust-based ability that allows him to instantly switch places with a Pokémon that considers him an ally. He usually uses it to switch places with his sister.Reflect [Psychic] [Status]
A mirror-like shield that can deflect and suppress physical attacks and dangers.Psychic [Psychic] [Special]
Espurr manifests a psychic force that allows him to lift and carry objects, even those much larger than himself. It’s useful for carrying supplies and setting up rounds (as well as holding things and performing everyday tasks as espurr paws have no thumbs), but can also be used in combat by hitting the target with a blast of telekinetic force. Also works well for lifting and nonchalantly tossing overly aggressive or bothersome competitors across the hallway.Magic Room [Psychic] [Status]
A small dimensional pocket that Espurr can make appear behind any door of choice or in the form of an actual pocket on his suit. Inside the magic room the effects of items are nullified, making even dangerous objects easy to store. This is where all of the necessary supplies are stored and the espurrs frequently use this move to pull out anything and everything one might need out of seemingly nowhere. If there’s something you need Espurr probably has it, as long as you can convince him to give it to you.
Note: in the uncharted dimension, Espurr can no longer access the items usually stored in their Magic Room. He can still use it to store (and withdraw) new items.
Personality: A chill, laid back and fun loving Pokémon, Espurr’s demeanor is always casual and he talks very informally. He’s very friendly and very supportive, but overall the more scruffy and less put together of the two and is prone to spacing out, daydreaming and forgetting about things. Generally doesn’t take things too seriously or cares much about the competition, and is mostly just dragged along to get work done. This might be partially because round preparation usually takes a lot of energy and time, sometimes well into the night, so he’s constantly very tired, and would much rather nap for 5 more minutes. Despite his unwillingness to do his job, it’s not hard to pique his interest as espurrs have natural cat-like curiosity. He can also be easily bribed with sour treats, especially baked by Gran.
Virtues:
Laid back - Espurr doesn’t let many things bother him and is always cool and collected. He practically never panics when something goes wrong and instead tries to improvise a way to at least halfway fix the situation.
Intuitive - Has a way of noticing little things about others and can usually tell if they have a “bad vibe” or if they’re having a bad day.
Approachable - Friendly and casual, he does well in social situations and is good at winning others over. He’ll lend an ear if you have a problem (as long as he doesn’t fall asleep).
Flaws:
Volatile abilities - A trait all espurrs share is having way too much psychic power to contain in such small little bodies. Because of this it takes an immense amount of practice and concentration for their abilities to not go off by themselves or go completely out of control. While Espurr usually keeps his powers in check, it’s not exactly easy carrying large amounts of supplies when you can send it all flying through the roof with a sneeze, so ironically the twins are responsible for more accidental property damage to the rounds they set up than all the competitors combined.
Espurr’s powers usually go off when he gets distracted and stops focusing on what he’s doing. When his mind drifts away so does everything else in the room.Absent Minded - There are not many thoughts behind those big round eyes. Espurr will often zone out, daydream, doze off or forget what he was supposed to do.
Layabout - He just wants to get this competition thing done and over with as soon as possible and it shows. He’ll often half-ass his tasks or slack off.
Backstory: Ever since they were hatchlings the Espurr twins were causing accidental havoc. Their psychic abilities showed themselves pretty early on and being very young neither of them had any control over them. Fortunately after a few incidents the two were quickly taken in by a local guild and were tutored by guildmasters Absol and Smeargle to learn how to use their powers intentionally. With Absol completely unaffected by psychic-type moves, and Smeargle able to use Disable whenever things were getting out of hand the siblings finally had relatively safe training sessions to help hone their skills. With time they learned to mostly control their abilities and eventually even became a full fledged exploration team.
Although by now the Espurrs were sent for a good few exploration missions, their newest assignment is something much different from what they’re used to. After word of Hoopa’s competition reached the guildmasters, they offered to provide supplies for it, and team Purrmageddon was sent by Absol to help with the event on behalf of the guild.
Both siblings find it odd that they were given such a big responsibility, especially since neither have any experience with that sorta task, and frankly they’re not doing too good at it so far. They figure that guildmaster Absol must have had his reasons though. He always seemed to have a sense for those things.
NPC Role: Espurr’s in charge of delivering needed supplies to aid the competition and competitors, as well as helping with setting up rounds. Unfortunately this is his first time doing a job like this and he’s not very good at it. If asked though he’ll say he’s just here to give moral support with his “vibrant personality”.
Name: Espurr
Pronouns: She/her
Species: Espurr
Form: N/a
Height: 0.3m
Team Accessory: Suit jacket
Type: Psychic
Nature: Hasty
Ability: Keen Eye
Prevents Espurr’s accuracy being lowered, and lets her spot and avoid danger easier.
Moveset:
Ally Switch [Psychic] [Status]
A trust-based ability that allows her to instantly switch places with a Pokémon that considers her an ally. She usually uses it to switch places with her brother.Light Screen [Psychic] [Status]
A mirror-like shield that can deflect and suppress special and magic based attacks and dangers.Psychic [Psychic] [Special]
Espurr manifests a psychic force that allows her to lift and carry objects, even those much larger than herself. It’s useful for carrying supplies and setting up rounds (as well as holding things and performing everyday tasks as espurr paws have no thumbs), but can also be used in combat by hitting the target with a blast of telekinetic force. Also works well for lifting and nonchalantly tossing overly aggressive or bothersome competitors across the hallway.Magic Room [Psychic] [Status]
A small dimensional pocket that Espurr can make appear behind any door of choice or in the form of an actual pocket on her suit. Inside the magic room the effects of items are nullified, making even dangerous objects easy to store. This is where all of the necessary supplies are stored and the espurrs frequently use this move to pull out anything and everything one might need out of seemingly nowhere. If there’s something you need Espurr probably has it, as long as you can convince her to give it to you.
Note: in the uncharted dimension, Espurr can no longer access the items usually stored in their Magic Room. She can still use it to store (and withdraw) new items.
Personality: A punctual, precise and hard-working Pokémon, Espurr’s demeanor is always professional and she talks in a formal manner. She’s well organized and has a great attention to detail, but is also quick to act, and will rush into things or take on too many tasks without thinking. She's also more sassy and snooty and will “subtly” criticize or point out the flaws of other Pokémon and won’t hide the fact she’s annoyed with them. This might be partially because she’s secretly very stressed about messing up and things going wrong, especially with how incompetent she and her brother are at this job so far. Being “guild representatives” only adds to the pressure, and Espurr could really use a moment to have a tea break. Despite her aloof attitude, it’s not hard to pique her interest as espurrs have natural cat-like curiosity. She can also be easily bribed with sweet treats, especially baked by Gran.
Virtues:
Organized - She’s very good at keeping track of everything, and staying true to a schedule. With Espurr around you can be sure nothing of importance will be left forgotten. If you have something due soon, she’ll make sure to remind you 3 times over.
Observant - She has an eye for detail, and will keep note of anything unusual or suspicious.
Dedicated - She’s genuinely trying her best and will try to fulfill her tasks as best and professionally as possible, even when she feels done with everyone.
Flaws:
Volatile abilities - A trait all espurrs share is having way too much psychic power to contain in such small little bodies. Because of this it takes an immense amount of practice and concentration for their abilities to not go off by themselves or go completely out of control. While Espurr usually keeps her powers in check, it’s not exactly easy carrying large amounts of supplies when you can send it all flying through the roof with a sneeze, so ironically the twins are responsible for more accidental property damage to the rounds they set up than all the competitors combined.
Espurr’s powers usually go off when she’s under a lot of stress and might cause her to explode at people. This isn’t a metaphor.Anxious - She really doesn’t want to disappoint her guild and is very worried about things going wrong (and they do indeed go wrong often). She also has a huge stage fright. Her expression might be mostly neutral, but she’s screaming on the inside.
Overloaded - Espurr tries to do a ton of things all at once and as fast as possible and often bites off more than she can chew.
Backstory: Pretty much the same as her brother’s.
NPC Role: Espurr’s in charge of delivering needed supplies to aid the competition and competitors, as well as helping with setting up rounds. Unfortunately this is her first time doing a job like this and she’s not very good at it. Luckily she does the judge team’s legal paperwork in her spare time to prevent them all from getting sued for safety violations.
Dynamic / Relationship: Though the twins bicker a lot they seem to work best together, making a surprisingly in-sync team, with Green forcing her brother to put in at least some effort and Blue stepping in whenever things get a bit too stressful for his sister to handle. They can usually be seen doing their job and getting into shenanigans together.
Whether it’s from curiosity or other unknown reasons, the two often sneakily follow around and observe the competitors and other judges, ESPECIALLY Hoopa. Despite this they get along with the other teams working on the competition, being especially friendly to Merriweather whom they consider an “honorary espurr”, and also being big fans of the food (especially sweets) provided by Grand Aid.
Despite both being named Espurr, they always know exactly which espurr one is referring to through unclear means.